Devlog #0.1: Control UIs, ToolTab & ToolView
📌 Control UIs
• Title Bar contains the title and navigation buttons of the application.
• Menu Bar contains basic options with foldout window containing specific options.
• Status Bar contains application status parameters such as FPS, History log,…
📌 ToolTab
• ToolTab is the ToolView option buttons that will be displayed on the window, with drag and drop function to move between different windows.
📌 ToolView
• ToolViews are sub-windows containing separate UIs for each tool of the application, opened by selecting the corresponding ToolTab.
• Hierarchy Window: The window contains groups/objects in the map, each group has a foldout function that can expand/collapse sub-objects, each object also includes control buttons such as Enable/Disable, Visible/Hidden, Interactable/Uninteractable. In addition, the window has a Search function that can find the necessary objects
• Sample Window: The window contains samples that can be selected to draw on the map, these samples will be divided into 2 types: Mesh (block, stair, slab,…) and Theme (desert, ice, jungle,…) and can be filtered by the Filter function, or can be searched directly through Search.
YNL - Vozel (Devlog)
Minecraft-inspired project with optimized voxels, procedural biomes, and advanced shaders in a fantastical world.
Status | In development |
Author | Yunasawa |
Tags | application, Unity, Voxel |
More posts
- Devlog #2.3: Burst-compatible biome proceducer1 day ago
- Devlog #2.2: Minecraft-like biome generation1 day ago
- Devlog #2.1: Procedural Noise in Action2 days ago
- Devlog #1.4: Voxel-style Ambient Occlusion6 days ago
- Devlog #1.3: Hidden-face Culling11 days ago
- Devlog #1.2: Exploring Rendering Methods11 days ago
- Devlog #1.1: Base renderer & Multi-threadingNov 07, 2024
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