Devlog #1: Bases, Renderers & Optimizations


๐Ÿ“Œ Bases:
โœฆ Completed base data for Voxel, Chunk and Map system.

๐Ÿ“Œ Renderers:
โœฆ Completed Chunk Renderer (render voxels in chunk) and Map Renderer (render chunks in map).

๐Ÿ“Œ Optimizations:
โœฆ Added voxel data optimization method using Bit-Packing.
โœฆ Added mesh optimization algorithms such as Occlusion Culling and Greedy Meshing.

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