Devlog #1: Bases, Renderers & Optimizations
YNL - Voxel Series (Application) ยป Devlog
๐ Bases:
โฆ Completed base data for Voxel, Chunk and Map system.
๐ Renderers:
โฆ Completed Chunk Renderer (render voxels in chunk) and Map Renderer (render chunks in map).
๐ Optimizations:
โฆ Added voxel data optimization method using Bit-Packing.
โฆ Added mesh optimization algorithms such as Occlusion Culling and Greedy Meshing.

YNL - Voxel Series (Application)
Status | In development |
Category | Tool |
Author | Yunasawa |
Tags | application, Unity, Voxel |
More posts
- Devlog #2: Control UIs, ToolTab & ToolViewDec 29, 2024
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